open to_work

Shadow_TheDev

AfellowscripteronRobloxwith5+yearsofexperience

01skills
-- technical
›Front-end & back-end (back-end focus)
›Rojo & Git
›Troubleshooting & Debugging (MicroProfiler)
›Knit, Promise, ProfileService, Maid, Signal
›Behaviour Tree & FSM
›OOP
›CFrames, Tweens & core Roblox APIs
-- collaboration
›Clean, documented code
›Fluent in VC / spoken English
›Contributes ideas proactively
›Reliable meeting attendance & comms
›Works well inside others' codebases
›Game balancing
›Eager to learn
02notable past systems
TRV

Traversal

Dynamic ledge detection for grappling, gliding physics, smooth state transitions (diving / grappling / gliding), and momentum retention across states.

CBT

Combat

Freeflow combat inspired by the Arkham series — parrying, dodging, a structure bar, gadgets and special skills gated behind Focus Points, plus dynamic AI (5 classes) that attacks and retreats.

AIR

Air Strikes

Call-in strikes built as part of the combat kit, chained into the traversal and combat state machine.

03contact
DISCORD
sh4dow123
DEVFORUM
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